Overview
What It Does
Tilegym Converting Cutile To Triton packages a focused coding & development workflow for an AI agent. Converts cuTile GPU kernels (@ct.kernel) to Triton (@triton.jit). Handles standard in-repo conversion, debugging (cudaErrorIllegalAddress, shape mismatch, numerical mismatch), and mapping cuTile idioms (ct.load/ct.store, ct.Constant, ct.launch) to Triton equivalents. Covers dual-kernel layout flags (e.g. transpose=True/False + autotune grid via META) per translations/advanced-patterns.md. Use when converting, porting, or translating cuTile kernels to Triton, or debugging existing Triton translations. It is best suited to users who can review the resulting actions and provide only the accounts, files, or command access needed for the task. It is not a substitute for human approval on destructive, financial, security-sensitive, or public-facing actions.
Task ideas
Popular Use Cases
- Review and improve a code change
- Automate a repeatable development task
- Investigate failures and prepare a fix
- Work with repositories and developer tooling
Installation
Install this Agent Skill
Claude Code
npx skills add https://github.com/NVIDIA/skills --skill tilegym-converting-cutile-to-tritonCommands derived from the public GitHub SKILL.md record. Checked 2026-09-02. Review the source before running them.
Before you start
Requirements
| Claude Code | Required / review |
| Codex | Required / review |
| Public SKILL.md source | Required / review |
| Review instructions and requested permissions before installation | Required / review |
| Paid service | Check source |
| Supported system | Check source |
Popularity context
Why It’s Popular
Tilegym Converting Cutile To Triton is a verified Agent Skill from NVIDIA with a public SKILL.md, compatible with Claude Code, Codex.
Alternatives