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New and Recently Updated Skills

Verified Agent Skills sorted by source update date. This is where newly published SKILL.md files should surface first.

Snapshot 2026-10-194059 verified skills
#2874

Jetson Memory Audit

Measure Jetson DRAM/NvMap usage and verify before/after memory reclamation with live audit data.

CodingClaude Code
#2875

Jetson Optimize Memory

Reclaim DRAM by disabling unused subsystems across MB1 BCT, MB2 BCT, kernel reserved-memory, and SWIOTLB. Use for headless or no-camera Jetson deployments; not for CPU/GPU frequency tuning.

DevOpsClaude Code
#2876

Jetson Package

Pick Jetson-compatible containers, vLLM runtime images, and Jetson AI Lab PyPI indexes; maps Orin SM 8.7 vs Thor SM 11.0 and JetPack-specific package choices.

MediaClaude Code
#2877

Jetson Print Bsp Info

Use when you need to print Jetson BSP info (L4T version, board configs, rootfs state) from a Linux_for_Tegra root on the host PC. This is an example skill.

ResearchClaude Code
#2878

Jetson Print Device Info

Use when you need to print Jetson device info (module model, L4T version, kernel, OS version, current power mode) from a running Jetson target. This is an example skill.

ResearchClaude Code
#2879

Jetson Promote Image

Use to promote overlay files and built artifacts into the staged BSP image. Do NOT use to flash or build. Triggers: promote bsp image.

MediaClaude Code
#2880

Jetson Quick Start

Entry skill for Jetson / IGX BSP customization. Asks one core click-to-select setup questionnaire and passes prefilled answers to downstream setup skills.

CodingClaude Code
#2881

Jetson Set Target

Switch the active Jetson target-platform pointer to an existing profile YAML. Use before customize/build/flash to change target; not for authoring profiles — use jetson-init-target instead.

MediaClaude Code
#2882

Jetson Speculative Decoding

Add EAGLE-3 or draft-model speculative decoding to a Jetson vLLM server when TPOT is the bottleneck.

DevOpsClaude Code
#2883

Jetson Validate Image

Use after jetson-flash-image to run static BSP checks, on-target smoke/regression tests on a flashed DUT, or both. Not for build or flash steps. Triggers: validate bsp, on-target validation.

MediaClaude Code
#2884

Jetson Video Benchmark

Use when measuring Jetson Video Codec SDK or PyNvVideoCodec encode/decode throughput, comparing presets or surfaces, testing codec-worker capacity with authenticated samples and user media, or producing a documented clock-scaled or clock-and-resolution-scaled planning estimate when representative content is unavailable. Also use for Jetson video requests asking only for PSNR or SSIM results, to apply this performance skill's scope-only response.

MediaClaude Code
#2885

Jetson Video Capability

Use when Jetson codec, profile, chroma, bit-depth, dimension, engine-count, or operational support must be reconciled using live SDK APIs, authenticated NVIDIA samples, and NVIDIA documentation. Also use for Jetson questions about Netflix, Widevine, or other DRM-protected streaming-service playback to apply the codec-scope boundary.

MediaClaude Code
#2886

Jetson Video Pipeline

Use when executing and verifying Jetson Video Codec SDK or PyNvVideoCodec encode/decode, transcode, segmentation, container decode, AV1, or acceptance workflows with exact artifact handoffs.

MediaClaude Code
#2887

Jetson Video Recipe

Use when turning a Jetson encoder use case into one validated surface-neutral recipe with native and PyNvVideoCodec projections for codec, preset, rate control, bitrate, latency, format, and profile.

MediaClaude Code
#2888

Jetson Video Setup

Use when installing, repairing, probing, or verifying native NVIDIA Video Codec SDK or PyNvVideoCodec on Jetson with official encode-to-decode samples, including registered-environment recovery.

MediaClaude Code
#2889

Launch Nemo Rl

Playbook for launching, monitoring, stopping, and debugging NeMo-RL recipes on a Kubernetes cluster via the nrl-k8s CLI. Covers ephemeral vs long-lived RayCluster modes, iterating on runs, and debugging hung or failed training jobs.

DevOpsClaude Code
#2890

Mcore Create Issue

Investigate a failing GitHub Actions run or job and create a GitHub issue for the failure.

CodingClaude Code
#2891

Mcore Linting And Formatting

Linting and formatting for Megatron-LM. Covers running autoformat.sh, tools (ruff, black, isort, pylint, mypy), and code style rules.

CodingClaude Code
#2892

Mcore Run On Slurm

How to launch distributed Megatron-LM training jobs on a SLURM cluster. Covers a minimal sbatch skeleton, environment-variable setup for torch.distributed.run, CUDA_DEVICE_MAX_CONNECTIONS rules across hardware and parallelism modes, container conventions, monitoring, and per-rank failure diagnosis.

DevOpsClaude Code
#2893

Mcore Split Pr

Split a PR into multiple PRs to reduce the number of required CODEOWNERS reviewer groups.

CodingClaude Code
#2894

Mcore Testing

Test system for Megatron-LM. Covers test layout, recipe YAML structure, adding and running unit and functional tests, golden values, marker filters, and CI parity.

CodingClaude Code
#2895

Nemo Automodel Distributed Training

Guide for selecting and configuring distributed training strategies in NeMo AutoModel, including FSDP2, Megatron FSDP, DDP, and parallelism settings.

CodingClaude Code
#2896

Nemo Automodel Launcher Config

Configure NeMo AutoModel job launches for interactive runs, Slurm clusters, and SkyPilot cloud execution.

DevOpsClaude Code
#2897

Nemo Automodel Model Onboarding

Guide for onboarding new model architectures into NeMo AutoModel, including architecture discovery, implementation patterns, registration, and validation.

CodingClaude Code
#2898

Nemo Automodel Recipe Development

Create and modify NeMo AutoModel training and evaluation recipes, including YAML structure, builders, and execution flow.

CodingClaude Code
#2899

Nemo Fabric Build Adapter

Build, migrate, review, and maintain third-party NVIDIA NeMo Fabric adapters against the public adapter contract. Use when creating adapter or target descriptors, mapping AgentConfig into an agent harness or custom-agent runtime, implementing start/invoke/stop, declaring schemas and capabilities, packaging discovery metadata, or assessing adapter conformance. Do not use for consumer applications that only call the NVIDIA NeMo Fabric SDK.

CommunicationClaude Code
#2900

Nemo Fabric Integrate

Use this skill when integrating NVIDIA NeMo Fabric into a consumer application, service, evaluation harness, or platform through the typed Python SDK — translating the consumer's own application, job, or deployment config into an in-memory FabricConfig, choosing the single-invocation convenience API or an explicitly started runtime, validating with plan and doctor, and consuming normalized results, artifacts, and telemetry.

DevOpsClaude Code
#2901

Nemo Mbridge Mlm Bridge Training

Run Megatron-LM (MLM) and Megatron Bridge training with mock or real data. Covers correlation testing, available recipes, and multi-GPU examples.

ResearchClaude Code
#2902

Nemo Mbridge Multi Node Slurm

Convert single-node scripts to multi-node Slurm sbatch jobs and debug common multi-node failures. Covers srun-native vs uv run torch.distributed approaches, container setup, NCCL timeouts, OOM sizing for MoE models, and interactive allocation.

CodingClaude Code
#2903

Nemo Mbridge Perf Activation Recompute

Validate and use selective and full activation recompute in Megatron Bridge to reduce GPU memory usage at the cost of extra compute. Use for activation memory OOMs or regressions involving recompute_granularity, recompute_num_layers, recompute_modules, recompute_method, selective recompute, full recompute, or activation checkpointing.

CodingClaude Code
#2904

Nemo Mbridge Perf Cpu Offloading

Validate and use CPU offloading in Megatron Bridge, including layer-level activation offloading and fractional optimizer state offloading with HybridDeviceOptimizer.

CodingClaude Code
#2905

Nemo Mbridge Perf Cuda Graphs

Validate and use CUDA graph capture in Megatron Bridge, including local full-iteration graphs and Transformer Engine scoped graphs for attention, MLP, and MoE modules.

CodingClaude Code
#2906

Nemo Mbridge Perf Expert Parallel Overlap

Validate and use MoE expert-parallel communication overlap in Megatron-Bridge, including overlap_moe_expert_parallel_comm, delay_wgrad_compute, and flex dispatcher backends such as DeepEP and HybridEP.

CodingClaude Code
#2907

Nemo Mbridge Perf Hierarchical Context Parallel

Operational guide for enabling hierarchical context parallelism in Megatron-Bridge, including config knobs, code anchors, pitfalls, and verification.

CodingClaude Code
#2908

Nemo Mbridge Perf Megatron Fsdp

Operational guide for enabling Megatron FSDP in Megatron-Bridge, including config knobs, code anchors, pitfalls, and verification.

CodingClaude Code
#2909

Nemo Mbridge Perf Memory Tuning

Techniques for reducing peak GPU memory in Megatron Bridge — expandable segments, PEFT + SP input re-gather, parallelism resizing, activation recompute, CPU offloading constraints, and common OOM fixes.

CodingClaude Code
#2910

Nemo Mbridge Perf Moe Comm Overlap

MoE expert-parallel communication overlap in Megatron Bridge. Covers dispatch/combine overlap, flex dispatcher backends, and expert wgrad scheduling.

CodingClaude Code
#2911

Nemo Mbridge Perf Moe Dispatcher Selection

Choose the right MoE token dispatcher (`alltoall`, DeepEP, or HybridEP) for the hardware, EP degree, and optimization stage. Summarizes patterns from DSV3, Qwen3, Qwen3-Next, and VLM bring-up work.

CodingClaude Code
#2912

Nemo Mbridge Perf Moe Hardware Configs

Representative, point-in-time MoE training playbooks by hardware and model family. Use them as candidate seeds, then revalidate the exact runtime, semantics, topology, and steady-state throughput.

ResearchClaude Code
#2913

Nemo Mbridge Perf Moe Long Context

Long-context MoE training guidance for Megatron Bridge. Covers CP sizing, selective recompute, dispatcher choices, and practical patterns from DSV3, Qwen3, and Qwen3-Next long-context experiments.

CodingClaude Code
#2914

Nemo Mbridge Perf Moe Optimization Workflow

Evidence-gated workflow for MoE performance optimization in Megatron Bridge. Covers measurement contracts, the Three Walls framework, parallel folding, profiling, matched A/B tuning, and final validation.

CodingClaude Code
#2915

Nemo Mbridge Perf Moe Vlm Training

Practical guidance for training MoE VLMs in Megatron Bridge. Compares FSDP and 3D-parallel approaches, using rounded lessons from Qwen3-VL, Qwen3-Next, and other multimodal experiments.

CodingClaude Code
#2916

Nemo Mbridge Perf Parallelism Strategies

Operational guide for choosing and combining parallelism strategies in Megatron Bridge, including sizing rules, hardware topology mapping, and combined parallelism configuration.

CodingClaude Code
#2917

Nemo Mbridge Perf Sequence Packing

Validate and use packed sequences and long-context training in Megatron-Bridge, including offline LLM packing, collate-time VLM packing, Energon online packing, and CP constraints.

CodingClaude Code
#2918

Nemo Mbridge Perf Tp Dp Comm Overlap

Operational guide for enabling TP, DP, and PP communication overlap in Megatron-Bridge, including config knobs, code anchors, pitfalls, and verification.

CodingClaude Code
#2919

Nemo Mbridge Recipe Recommender

Recommend and customize Megatron Bridge library and benchmark recipes for a user's model, GPU count, hardware, sequence length, and pretrain/SFT/PEFT goal. Use when selecting a starting recipe, comparing library and benchmark configs, resizing parallelism for a GPU allocation, or distinguishing convergence changes, semantics-preserving execution tuning, and benchmark-only shortcuts.

CodingClaude Code
#2920

Nemo Mbridge Resiliency

Resiliency features in Megatron Bridge including fault tolerance, straggler detection, in-process restart, preemption, and re-run state machine.

CodingClaude Code
#2921

Nemo Relay Debug Runtime Integration

Use this skill when NeMo Relay is installed or imported but application-side runtime behavior is missing or incorrect, including load failures, inactive scopes, missing events, and plugin or adaptive wiring problems.

CodingClaude Code